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Epic games store sucks11/27/2023 DownloadSpeedAverageTime = 1 Try for 500ms retry times more RetryTimes = 0.5 +RetryTimes = 0.5 +RetryTimes = 0.5 +RetryTimes = 1.0 +RetryTimes = 1.0 +RetryTimes = 3.0 +RetryTimes = 3.0 +RetryTimes = 10.0 +RetryTimes = 10.0 +RetryTimes = 20.0 +RetryTimes = 20.0 +RetryTimes = 30.0įor more information, Epic Games Launcher uses the same ChunkDownloader and HTTP systems as in Unreal Engine, so its source code and documentation is available for everyone. CloudSourcePreFetchMinimum = 768 CloudSourcePreFetchMaximum = 768 ChunkDbSourcePreFetchMinimum = 768 ChunkDbSourcePreFetchMaximum = 768 InstallSourceBatchFetchMinimum = 512 InstallSourceBatchFetchMaximum = 512 Increase memory limit for chunks ChunkStoreMemorySize = 2048 Makes the speed displayed update at the maximum of 1 second, instead of over 10 seconds. ![]() In my case, I prioritized more download/load chunks over install chunks. These can only go up to a combined 2048 and are each limited to a max of 1000. ChunkDownloadsDisableConnectionScaling = True These settings determine how much memory is used for downloading and installing chunks. ChunkDownloads = 32 Connection scaling seems to be overly cautious, causing throttling on what you can adjust manually for yourself with the ChunkDownloads options. You can vary this lower if needed for slower connections. HttpMaxConnectionsPerServer = 32 Set to the max we set, 32 seems like a good value to boost speeds on strong internet connections. I have thousand games on steam and it is instant. How hard can it be to design a light weight launcher. I have 5600x cpu with rtx 3070, I feel like I have 1Ghz athlon with s3 trio graphics cards. ![]() I do not wanna play my games from epic launcher. This is used as a cap for ChunkDownloads. As of approaching end of 2022, epic games launcher is still terrible, sluggish, slow, unresponsive. ![]() Use low timeouts as recommended by Epic Ref: HttpTimeout = 10 HttpConnectionTimeout = 10 HttpReceiveTimeout = 10 HttpSendTimeout = 10 Limits the HTTP thread to only take time away for the duration it is able to do work Ref: HttpThreadActiveFrameTimeInSeconds = 0.00001 Max number of concurrent libcurl requests.
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